this is your main data asset, it stores all the required blueprints for you game characters.

by default it features 6 animations: idle, run, jump, hit, death, attack and a map for optional flipbooks.

also each skin can contain multiple tags to drive gameplay actions

<aside> 💡 this is the place to extend if you have project specific requirements

</aside>

se also how you can create an instance of this data asset : How to create new skins

instances of this asset are not loaded unless you reference them directly or use them through the skin system. this has the potential to save you a lot of memory.

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