What is “Pixel Per Unit” it mean how many pixels can fit within 100 cm (or one unreal unit)
thus lets say you are using 32x32 pixel texture then you PixelPerUnit = 32/100 = 0.32
<aside> ℹ️ the default Pixels Per Unit is 0.32
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Decide what value you want to use(as explained above)
set the Pixels Per Unit property of each of your sprites to that value
Tilemaps too have the same property so use it there too
for each of your sprites, flipbooks and basically actors: make sure you are using one of the pixel perfect material we provide
open the “M_PixelPerfectMaster” material and set the “Pixels Per Unit” pin of the “MF_PixelPerfect” to you value
open the BP_PixelPerfectModifier and set its “UnitPerPixels” to 1/value
<aside> ℹ️ variable UnitsPerPixel: you should set this to 1/[your project default pixels per unit]. e.g. if your art is 32x32 then UnitsPerPixel = 1/0.32 = 3.125
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allso see Use with Top Down Games