Welcome! Below are simple steps to set up this system

for this system to work all you need is to add a new entry into the asset manager in the project settings.

Screenshot (84).png

  1. add new entry to “Primary asset types to spawn” array
  2. set the “Primary Asset Type “ to : BP_MetaSkin_C
  3. set “asset base class” to: BP_MetaSkin for the dropdown menu
  4. add /Game to the “directories”
  5. and set “Cook Rule” in the “Rules” to always cook
  6. restart the editor to get these changes commited

now the skin system is ready to use.

integration with existing projects

if you have an existing project that you want to add this system, first you have to set up the asset manager as explained above, then you need to add the AC_SkinComponent to your character class and use it to drive the animations in that class. after this you need to add the skin selector widget to an appropriate widget of yours.

note : you can also create your own widgets if you want, just make sure to take a look at our widgets to get a sense on how to load and unload the meta skins