<aside> 💡 this is a step by step guide to help you setup the Tiled Sync System

</aside>

Before You Start**:**

  1. Enable the required plugins and restart.
    1. JJEE Editor Scripts Plugin
    2. Json Blueprint Utilities plugin

Enable the system

  1. add the Tiled Sync System to your project
    1. if you have added the system before enabling the plugins, you have to open the "TiledSystem" blueprint and refresh all invalid nodes
  2. Add "TiledSystem" to the script list in the JJEEEditorScripts Plugin settings(in the editor preferences).
  3. Restart the editor.
  4. Optionally, open TiledSystem and configure system directories.
  5. optionally set your default pixels per unit How to Set Pixels per unit

Setting up a Tiled Project:

<aside> 💡 check the demo shipped with the system for reference

</aside>

Setting Up A Tiled Project

Getting Started:

  1. Launch the Tiled Importer Widget (right click > run)
  2. Set a link:
    1. How to Sync a single Tilemap : Select an existing tile map actor In the widget, choose the file you wish to apply.
    2. How to Sync an entire level/world : If you've created a tiled world, select and apply it from the widget to import all the tile maps directly.
  3. Optionally, enable auto-apply to streamline your editing process.

<aside> ✅ Congrats you are ready to continue creating great games

</aside>