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💡 this is a step by step guide to help you setup the Tiled Sync System
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Before You Start**:**
- Enable the required plugins and restart.
- JJEE Editor Scripts Plugin
- Json Blueprint Utilities plugin
Enable the system
- add the Tiled Sync System to your project
- if you have added the system before enabling the plugins, you have to open the "TiledSystem" blueprint and refresh all invalid nodes
- Add "TiledSystem" to the script list in the JJEEEditorScripts Plugin settings(in the editor preferences).
- Restart the editor.
- Optionally, open TiledSystem and configure system directories.
- optionally set your default pixels per unit How to Set Pixels per unit
Setting up a Tiled Project:
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💡 check the demo shipped with the system for reference
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Setting Up A Tiled Project
Getting Started:
- Launch the Tiled Importer Widget (right click > run)
- Set a link:
- How to Sync a single Tilemap : Select an existing tile map actor In the widget, choose the file you wish to apply.
- How to Sync an entire level/world : If you've created a tiled world, select and apply it from the widget to import all the tile maps directly.
- Optionally, enable auto-apply to streamline your editing process.
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✅ Congrats you are ready to continue creating great games
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